- copy pipeline.lsi to Newtek\LScripts
- copy expressions\library.ls to Newtek\LScripts\expressions\library.ls
- copy directory pipeline to directory Newtek\LScripts\pipeline
(Newtek = your LightWave installation directory)
- Create Scene FPS = 5
- Load cube.lwo
- apply or.ls as replace script
- apply cf.ls as channel script on Position.X
- create new expression value: pipeline() apply to Position.Y
- apply co.ls as custom script
- apply dm_pb.ls, dm_ob.ls,
dm_wo.ls as displace script
- apply ia.ls, ia_afterIK.ls as motion script
- apply pt.ls as shader script
- apply if.ls to scene as image script
- apply mc.ls to scene as master script
- save all objects, save scene
- the Logfile LSPipeline.txt will be saved to the content directory
Timing performed by the renderer (@ 5 FPS)
| Frame | 0 | 1 | 2 | ||
| Time | 0.000 | 0.100 | 0.200 | 0.300 | 0.400 |
| a) | Frame 1 | Frame 2 | |||
| b) | Frame 1- Field 0 | Frame 1 - Field 1 | Frame 2- Field 0 | Frame 2- Field 1 | |
| c) | Frame 1 - MBlur | Frame 2 - MBlur | |||
| d) | Fr1 Fld0 - MBlur | Fr1 Fld1 - MBlur | Fr2 Fld0 - MBlur | Fr2 Fld1 - MBlur | Fr3 Fld0 - MBlur |
| e) | Frame1 - 100% Motion Blur | Frame2 - 100% Motion Blur | Fr3 -100% MBlur... | ||
a) Motion Blur: Off , Field Rendering:
Off
b) Motion Blur: Off , Field Rendering: On
c) Motion Blur: On , Field Rendering: Off
d) Motion Blur: On , Field Rendering: On
e) Motion Blur @ 100%: On , Field Rendering: Off
Order of Execution
a) Motion Blur: Off , Field Rendering: Off
| per Pass LScripts - Time 0.200 | per Frame | ||||||||
| OR | CF/EX | IA | IA-IK | CO | DM-PB | DM-OB | DM-WO | PT | IF |
b) Motion Blur: Off , Field Rendering: On
| Frame 1- Field 0 - Time 0.100 | Frame 1- Field 1 - Time 0.200 | |
| per Pass LScripts | per Pass LScripts | IF |
c) Motion Blur: On , Field Rendering: Off
| Fr1/Pass 1: 0.200 | Fr1/Pass 2: 0.175 | Fr1/Pass 3: 0.150 | Fr1/Pass 4: 0.125 | Fr1/Pass 5: 0.100 | |
| per Pass | per Pass | per Pass | per Pass | per Pass | IF |
OR = Object Replacement (replace)
CF = Channel Filter (channel)
EX = Expressions Library
IA = Item Animation (motion)
IA-IK = Item Animation (motion) -
Flags: AFTERIK
CO= Custom Object (custom)
DM-PB = Displacement / Before Bones (displace) Flags: PREBONE
DM-OB = Displacement / Object (displace)
Flags: LOCAL
DM-WO = Displacement / World (displace)
Flags: WORLD
PT = Procedural Texture (shader)
IF = Image Filter (image)